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Entries for the ‘Flash Development’ Category

A Case for Storytelling in Flash Games

When you sit down to develop flash games chances are you don’t even consider the game’s plot, or maybe you’ll throw a story in as an afterthought. After all it’s the gameplay that makes a game enjoyable. But, stop to think about plot for a second. While good gameplay will make your game fun, how [...]

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Sell More Microtransactions

Microtransactions are hitting the flash game industry with a fury. With multiple APIs and games utilizing them, players are starting to become more accustomed to microtransactions. No longer do you have to be a big name developer to secure yourself a chance to add micropayments into your game. That’s why I’m going to be going [...]

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Bold Pixel Engine: an AS3 Framework for Games

Vortix Games Studios has recently announced the release of their new Actionscript 3 framework called Bold Pixel Engine. The engine compiles a number of useful classes and coding tasks commonly used in game development to give developers a streamlined engine capable of efficient and effective game creation.
Already in use in two soon to be released [...]

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The Big List of Time Periods

Planning a flash game, but unsure of what time period to put it in? Look no further, I’ve compiled a massive list of times you can set your game in.

Prehistoric

Individual cells.
Oceanic. Ancient Fish.
Early land dwellers. Spiders, scorpions, amphibians etc.
Dinosaurs. Tyrannosaurus, velociraptor, triceratops, etc.
Age of Extinction.
Ice Age.
Cavemen/Neanderthals

Ancient History

Neolithic Era. Period in which humans domesticate plants and [...]

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3 Tips to Streamline your Game Development Like the Pros

With more and more developers turning to flash games as a viable source of income, the way flash games are being made is starting to change. With multiple contracts and limited time frames, most professional flash developers have within their arsenal a secret bag of tricks for getting their games finished more efficiently.  Today, I’m [...]

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