Archives
Here is all 248 posts on Freelance Flash Games News:
- March 2010 (1)
- 18: A Freelancer’s Flash Bash [6] (9)
- February 2010 (5)
- January 2010 (1)
- 23: The Big List of Time Periods (7)
- November 2009 (1)
- October 2009 (1)
- 20: Pulse Multiplayer Games API (5)
- September 2009 (5)
- August 2009 (14)
- 31: Rewarding Players (4)
- 28: HeyZap Microtransactions Contest with $4,000 in Prizes (0)
- 26: 13 Enemy Types for your Flash Games (7)
- 25: Flash Rollover Tutorial (7)
- 24: Cutscenes Done Right (4)
- 21: Flash Game Blog Friday: Gaming Your Way (2)
- 19: Catering to Player Demographics: Males (7)
- 17: CronusX Game Review (4)
- 14: Catering to Player Demographics; Children (3)
- 12: Interview with Vlad of Vortix Games (6)
- 10: Concepts First (2)
- 07: Freelance Flash Games Forums Now Live! (0)
- 05: Implementing Controls: Teach the Player (0)
- 03: Implementing Controls: Initial Decisions (2)
- July 2009 (18)
- 31: Flash Game Blog Friday: Vortix Games (2)
- 30: Posting Schedule (0)
- 29: 4 Reasons your Game Ought to Have an Upgrade Tree (1)
- 28: MochiCoins Review (10)
- 27: Idea Factory Released (6)
- 24: Flash Game Blog Friday: Game Devigner (3)
- 22: A Freelancer’s Flash Bash [4] (16)
- 21: HexoSearch Actionscript Search Engine (3)
- 20: The Big List of Melee Weapons (4)
- 17: Flash Game Blog Friday: Emanuele Feronato (6)
- 16: The Ideal Flash Game Sponsorship (4)
- 14: 2BeeGames Indie Game Competition Results (2)
- 13: MochiAds Flash Game Market Survey (2)
- 10: Flash Game Blog Friday: 8BitRocket (7)
- 08: 3 Ideas for your First Flash Game (5)
- 06: Portals that Offer Revenue Share (11)
- 03: Free Game Graphics II (4)
- 02: How does a Game Sponsor Gain from a Sponsorship? (1)
- June 2009 (20)
- 30: GamerSafe Review (8)
- 29: Big List of Ranged Weapons (4)
- 26: To My Readers (14)
- 25: Improve your Game Over Screen with Stats (1)
- 24: What I’ve Been Working On (2)
- 23: How to make Money from Flash Games (7)
- 22: Newgrounds Announces Art Portal (0)
- 19: Site Now Hosted by DownTownHost (2)
- 17: Customization is Key (1)
- 16: The Big List of Game Prototypes pt.1 (5)
- 15: MochiAds ‘Word Play’ Flash Game Contest (0)
- 12: GameJacket is Gone (3)
- 11: Top 7 Flash Game Enemies (0)
- 10: A Freelancer’s Flash Bash [3] (1)
- 09: FlashDen Contest: Over $3500 in Prizes (0)
- 08: Kongregate Collabs: Say Hello to Artists and Musicians (0)
- 05: The Big List of PowerUps (4)
- 04: Why you should use a Bookkeeping software (1)
- 03: Calculate your Earning with Outright BookKeeping (0)
- 01: Add a bit of Randomness to your Game (0)
- May 2009 (12)
- 27: Why your Game Should have a Level Editor (6)
- 25: 5 Ways to More Clickthroughs on Game Banners (5)
- 22: A Freelancer’s Flash Bash [2] (1)
- 21: 5 Ways to put a More Games banner into your Game (0)
- 18: Interview with Andy Moore; Manager of Fantastic Contraption (5)
- 15: MochiAds teams up with hi5 and WildTangent (0)
- 14: 1 Billion Dollars in Game Funding: A Breakdown (0)
- 12: 5 Reasons Every Developers Should Own a Web Site (1)
- 08: Concentrate on the Important Things (1)
- 05: What Version of Flash Player are Gamers Using? (3)
- 04: Put Game Achievements in your Mochiads Game (4)
- 01: Flash Game Art Open to Developers (0)
- April 2009 (20)
- 30: Reducing Server Load (0)
- 27: Site Down for the past 3 Days (4)
- 24: Game Scale. When is it too much? (1)
- 22: A Freelancer’s Flash Bash (1) (0)
- 21: List of Flash Key Codes (3)
- 20: How to Disable Tab Button Cheating using AS2 (2)
- 17: Newgrounds now Offers Revenue Sharing (3)
- 16: Basic A.I Tutorial: Enemy Attacks and Movement (9)
- 15: DZone Review (0)
- 14: Creating a Flash Game Distribution Package (3)
- 13: What you should Know about making Game Sequels (0)
- 10: Tutorial to Stop Cheaters in a Maze Game using AS2 (16)
- 09: The Easy Way to Sitelock your Game in AS2 (8)
- 08: How to Disable the Right Click Menu in Flash (12)
- 07: 7 Ways to Negotiate your Way to more Sponsorship Money (0)
- 06: 2BeeGames Interview (0)
- 05: Link Post Sunday (2) (0)
- 03: 2BeeGames Indie Game Competition (0)
- 02: Site Updates: New Pages and Font (0)
- 01: Game Portal Audiences part 2: Categories (3)
- March 2009 (23)
- 31: Flash Game License Adds New Features to Help you Sell your Game (0)
- 30: Game Portal Audiences part 1: Amount of Violence (0)
- 27: Come2Play Game Contest (0)
- 26: Understanding Sponsorship Licenses (2)
- 25: The Big Guide to Hiring an Artist (6)
- 24: How the First Impressions Service Works (2)
- 23: 3 Reasons to Complete your Game Before Showing it to Sponsors (1)
- 20: Free Graphics for your Games (6)
- 19: Make the next Batman Flash Game and Win $64,000 in Prizes! (0)
- 18: Why Game Developers Need to Test your Game (2)
- 17: 4k Flash Game Competition Results are in (0)
- 16: How to Send a PM to a Sponsor (0)
- 13: Why Not to put Ads in the Game you Show to Sponsors (0)
- 12: The Guide to Good Game Descriptions (0)
- 11: Finding a Sponsor (4)
- 10: Chronotron to Be Ported to Game Consoles (0)
- 09: Apply SEO Concepts to your Flash Game’s Title (2)
- 06: Custom Mouse Cursor Tutorial in Flash Actionscript 2 (5)
- 05: How to get Flash Game Ideas (3)
- 04: How to Make a Clock in Flash using Actionscript (3)
- 03: More Updates to the Site (0)
- 02: FlashDen Review (4)
- 01: Link Post Sunday (1) (1)
- February 2009 (19)
- 27: A Guide to Using MochiAds Self-Serve Ads (1)
- 26: Flash: Brush Tool vs Pencil Tool (0)
- 25: 7 Tips to Improve your Dress Up Game (1)
- 22: Thumbnail and Title Research on Top Rated Games (3)
- 22: How to Make a Button in Flash (0)
- 20: 10 Ways to Make them Pay for Microtransactions (4)
- 19: Code Bits: Trace (4)
- 17: How to Make a Quality Button (4)
- 16: Do you Make These 10 Mistakes in your Game Thumbnails? (1)
- 15: How to make a dress up game (105)
- 13: New In-Game Ad system: Ad4Game (2)
- 11: The Votes are in and the Site Has been Updated! (0)
- 10: Flash Gaming Summit 2009 (0)
- 09: Code Bits: hitTest (0)
- 08: MochiAds World of 3d Contest with $20,000 in Prizes (0)
- 07: Your Opinion Needed on Site Matters (2)
- 07: GamePoetry’s 4k Game Contest (1)
- 04: Whosegame Contest with 10,000€ in Prizes (3)
- 01: Jayisgames announces the Best of Casual Gameplay 2008 Awards (0)
- January 2009 (7)
- 29: ComScore releases New Online Games Study (0)
- 26: Interview with SomaTone Interactive Audio (3)
- 22: Tips for Protecting your High Scores (4)
- 21: 10 Statistics about Selling Flash Games that you probably didn’t know (2)
- 12: The Mochis Flash Game Awards (2)
- 08: MochiAds Leaderboards now Features Facebook Integration (0)
- 05: The Big List of Achievements (2)
- December 2008 (10)
- 31: Make Phone Calls from Flash; and $100,000 of prizes (1)
- 26: How to make a hit (2)
- 22: New Game Under Constuction (0)
- 18: Sumo Paint: an online flash based paint software (2)
- 15: Mr. Sun Studios Back (0)
- 13: Flash Game Included in Time’s List of Top 10 Games for 2008 (0)
- 10: New Comment System (3)
- 08: How to Sitelock a Game (3)
- 06: How to Add the Mindjolt High Score System (1)
- 01: Best Graphics Tablets (4)
- November 2008 (9)
- 29: Newgrounds giving out free tablets (0)
- 23: Google Announces Flash Game Tracking (0)
- 20: Kongregate Introduces Money System (3)
- 17: Come2Play’s Multiplayer API (2)
- 15: Whirled Contest (0)
- 11: Nonoba Multiplayer API winners announced (1)
- 10: Game Jacket Interview (1)
- 07: More on Microtransactions (0)
- 03: We’ve released our newest game, Whack a Mole: Revenge (6)
- October 2008 (11)
- 29: GoofyGamer Automatic Game Submission (2)
- 27: Microtransactions (15)
- 22: GameJacket Updates (0)
- 20: Remaking an Old Concept (1)
- 19: Flash CS4 Pricing (0)
- 14: Kongregate Labs Now Offering Game Tutorials (0)
- 13: Game Controls (4)
- 09: Google Partners with MochiMedia (1)
- 07: Top 15 Flash Tutorial Sites (8)
- 05: Code Bits: Set Interval (2)
- 03: MochiAds adds link tracking and link stats (0)
- September 2008 (12)
- 30: 5 Ways to Focus (2)
- 27: Code Bits: Random (4)
- 24: 4mations New Monthly Contest: £250 Euro Prize (3)
- 22: FHM Web Game Awards (3)
- 20: Code Bits: Variables (0)
- 18: Kongregate Premium Development (0)
- 15: Code Bits: Timeline (0)
- 13: Code Bits: if statements (2)
- 09: Getting Feedback (0)
- 06: Interview with Joe Rheaume, developer of Chronotron (1)
- 04: Adobe to unveil Flash CS4 on September 23rd (0)
- 01: Top 10 Game Predictions (1)
- August 2008 (18)
- 30: My Review of ‘First Impressions’ (2)
- 29: Country with the most flash game developers? (2)
- 27: Handheld Flash Games (1)
- 26: FGL Encryption (it’s free) (0)
- 24: 5 Art Communities (1)
- 22: Drawing in Flash or Illustrator? (3)
- 21: Getting Game Ideas (0)
- 20: Flash Forward Conference is Today (0)
- 19: List of 20 Flash Game Blogs (7)
- 18: How to email a sponsor (1)
- 17: Game Screen Size (0)
- 09: Zeebys Awards Announced (0)
- 07: Make your own art, or hire? (0)
- 06: AddictingGames And FGL team up (0)
- 05: Frame Rates (1)
- 04: New Site Layout (1)
- 03: Naming your Game (0)
- 01: Good File Sizes, and how to keep them down (1)
- July 2008 (19)
- 31: Google In-Game Ads are on the Way (1)
- 29: Game Distribution (1)
- 28: The Big List of Sponsors (32)
- 27: 10 Things to Consider when Planning a Game (0)
- 26: MochiAds Tenth week of Flash Game Fridays (0)
- 25: FGL First Impressions Sale (0)
- 19: First Ever Newground Collab (0)
- 18: Fonts for your Game (2)
- 16: Mochi Peel Away Ad (1)
- 15: GameBrew Hiscore API (0)
- 14: Voice Actors (3)
- 12: Scoring or Completing Levels? (0)
- 10: Pax 10 Independant Games Winners have been announced (0)
- 08: Meez Inside Contest (1)
- 06: Newgrounds $100 a Day (1)
- 05: Refining Your Game (0)
- 04: New MochiAds Ad Type (0)
- 02: Music for Your Games (0)
- 01: MaxGames Contest: Over $40,000 in prizes! (0)
- June 2008 (6)
- May 2008 (11)
- 30: Physics Engines (0)
- 26: Sponsorship vs Licence (0)
- 23: Nonoba’s Multiplayer API Competition (6)
- 22: Particle Effects (0)
- 20: MochiAds Revenue Sharing for Publishers (2)
- 18: Making a Save (and Load) Button (28)
- 17: Sounds for Your Games (0)
- 16: XPOser Game Development Contest (7)
- 13: Vector Art vs. Bitmap Art (3)
- 02: Flash Game License Interview with Adam Schroeder (7)
- 01: Speed up your game’s performance (1)
- April 2008 (4)
- 27: Basic A.I: Attacks (26)
- 21: Basic Movement (arrow keys) (4)
- 16: A Guide to Flash Game Creation (1)
- 02: MochiAds Interview (3)
- March 2008 (1)
- 11: Welcome All; and a New Logo (0)




