As a member of the flash games community, I’ve played thousands of games since starting this site back in 2007. Ranging from fantastical front-paged wonders that pushed the boundaries of Flash to games that never saw more than a few hundred views, I’ve seen my share of the good and the bad.

While it’s easy to differentiate from the great games and the awful games, what about the gray line that lies in-between?

Why do some games become hits, rising to the top among the hundreds of flash games released every day, while other games get lost in the crowd?

What is it about games like Sonny, The Last Stand, or Fancy Pants that made them classics?

In this interview series, I set out to find the answers to these questions.

Compiling the List

First, I came up with a list of what I considered to be some of the best Flash games of all-time. The list ranged from old greats like Fancy Pants to more recent successes like Learn to Fly. The only criteria I strictly followed was that the game could not be a sequel. It had to be successful on it’s own, without the success of a previous game helping it along.

Contacting the Developers

Next came my favorite part: contacting and interviewing the developers of these games. As I typed up the emails to each developer, nostalgic memories of playing their games when I was younger came flooding back to me.

I’m not going to lie, I was pretty excited my inbox started filling up with emails from my favorite game developers, accepting my interview requests.

Pulling It All Together

As the interviews continue to roll in, I’ll be looking for similarities between them and relaying those finding to you in this post.

  1. The Last Stand Interview with Chris Condon (Con Artist)
  2. Learn to Fly Interview with Lightbringer777
  3. Sonny Interview with Krin Juangbhanich
  4. Fancy Pants Adventures Interview with Brad Borne

In the meantime, keep this page book-marked and enjoy the interviews as they come out.

Related posts:

  1. How to email a sponsor
  2. Three Reasons Your Game Isn’t Getting Views
  3. Catering to Player Demographics; Children