MochiCoins Review
Mochi Coins is Mochi Media’s new microtransactions system for games. Like previously reviewed GamerSafe, it contains a nice package of features for game developers to implement into their games.
Let’s start off with what every developer is most interested in; the revenue split. Mochi Coins offers 60% of the revenue generated from sales to the developer. That’s not bad considering the server costs and overhead that comes with running the system.
Now the package of features that are behind the overhead costs. Mochi Coins allows players to save and load games across the web. This means games can be played wherever a player is at. Played it first at Newgrounds, but now you want to unlock the badges on Kongregate? Mochi Coins will allow you to access the save file no matter where you are.
Another nice feature is that MochiCoins can be used with either Actionscript 2 or 3, meaning games made with any version of flash 7 or higher will qualify.
To purchase microtransactions, a player must first sign up for a free account with Mochi Games, which will allow them to access the universal login and save systems throughout games that utilize Mochi Coins. Players can then proceed to purchase Coins with a variety of payment methods, including favorites like PayPal and credit cards as well as by completing sponsored offers.
Mochi Coins can be used together with other Mochi services such as Distribution, Ads, MochiBot and Live Updates making this system a strong contender in the microtransactions market.
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July 29th, 2009 at 2:31 am
[...] IMAGESEvery time a visitor hits your site, a different background image will be served up. MochiCoins Review – freelanceflashgames.com 07/28/2009 Jul.28, 2009 in ReviewsMochi Coins is Mochi Media’s new [...]
July 29th, 2009 at 7:43 am
60/40 split is not bad? I think it’s not only unfair but it’s insulting. I mean we develop the games and they just take 40% of our income for nothing? Don’t tell me about high server costs.
In my opinion, 20% would be fair. Nonoba is at 30%, so why does Mochi charge 40%?
July 29th, 2009 at 9:01 am
Well, you do have to keep in mind that Mochi is offering global saves, which means all data must be stored and served to games using their servers.
That shouldn’t account for 40% though. GamerSafe has all the same features, yet is only taking a 30% cut for themselves. The other 10% is for working with portals and making sure the game gets plays (distribution). Mochi does have a distribution service as well though, but that’s all automated.
July 29th, 2009 at 9:11 am
Are the MochiCoins bought from your game only usable on your game, or are they universal coins that you can buy from one game and use on another?
July 29th, 2009 at 9:39 am
Well Nonoba also makes global saves, and they still only take 30 %. I wonder why they didn’t really make it as a microtransactions system, not enough publicity? or what do you think are the causes?
July 29th, 2009 at 11:19 am
They’re usable on any game Paolo.
Oh, I didn’t know that Rasmus. Hmm… then it does seem a bit unfair of them to take a bigger percentage. I’m sure they have a reason behind it, I just hope that it isn’t purely profit.
Yeah, I think it came down to publicity. I heard Mochi is paying developers to integrate their system into their games. So if all the great developers have Mochi’s system in their game, players will think better of it and sign up for an account. Nonoba had some great games, but I don’t think they spread enough for it to really catch on.
July 30th, 2009 at 5:08 am
Sorry, I totally disagree. 40% is a bad split. Payment providers for creditcard charce 2,5% – 3% per order etc.
Also, MochiCoins are used to promote their brand and to increase their business value in mind (exit strategy), not to support developers. If so, user might register within the game or are lead to a page which they can skin and is not branded by Mochi.
I won’t use their system.
July 30th, 2009 at 9:31 am
I can see where you’re coming from Nono. Not only developers, but portal owners as well are angered with Mochi’s system because it takes them away from their own portal to Mochi’s portal; MochiGames.com.
About the registering in-game, I think that’s a security issue. I talked to the developers of GamerSafe, and they said flash isn’t good for actual money transactions, and that is better done at a site where it can be more secure.
Keep in mind, you always have other choices. Mochi’s system may not be for everyone, and there are quite a few different microtransactions systems out there.
August 10th, 2009 at 7:03 am
I think the extra 10% mochi is taking is a smart move. The difference between them and nonoba is they are planning to cut publishers in. With that incentive, games may be getting less percentage, but from a larger pie. I imagine the developers absolute earnings would be greater under this system.
As for the fact they make users create a mochi account, I think that is smart too. If they didn’t do that, then users wouldn’t know they can use coins bought during game 1 in game 2. If a user already has coins they know they can use, conversion rates for all games will be higher, and this means more money for everyone. Basically it creates network effects. Imagine if for every store in a mall, you had to use a different currency. A lot less would get bought
August 10th, 2009 at 8:52 am
I didn’t know that James. I have been hearing stories of portal owners that were angry with Mochi because they weren’t getting anything out of it. Perhaps Mochi does have plans to include portal owners.
Yeah, accounts are definitely a plus. Like you said, it lets players spend coins in multiple games, sharing the money around. Another reason they’re good is that accounts seem safer to players than not logging in. It will help players sign up and keep them coming back to games with microtransactions in them.