A Freelancer’s Flash Bash [4]
It’s been awhile since my last link post, and this time we have a huge one. I’ve added some new blogs to the Freelancer’s Flash Bash, with topics ranging from microtransactions to tutorials, game advice and more. Here is what’s been going on lately with flash game blogs.
8BitRocket has some good game design notes from Chris Crawford, and an excellent article on the hacker ethic.
Areagle posted a new article about HeyZap microtransactions. He includes interesting info such as eCPMs, features, and how his game fared upon release.
Emanuele Feronato has been working on Box2d tutorials for a basic Filler engine and a platform engine. They’re quite detailed.
Game Devigner has some great posts on story development, college game development, and outsourcing. Let’s hope that last one never happens to us flash developers though.
GamePoetry announced the results of their teaser level for Battalion: Skirmish. Apparently some gamers aren’t content with only one level.
GamingYourWay released his newest game CronusX. I’ve got something special coming up on my site involving it, and let’s just say it’s going to be a bit spacey for a week.
Irevol has a nice post on using the Google Weather API in flash, and how to create a custom mouse pointer in AS3. Now your flash games can always know when it’s sunny out.
LostGarden has created an amazing post on money making methods in flash games. It’s a must read.
Merlin has published his new game Hotel Escape 3. Get out if you can.
Michael James Williams has a new post on game controls in his shoot ‘em up tutorials. Personally, I like moving with the arrow keys and shooting with the mouse.
PhotonStorm just launched a virtual world he’s been working on called WebbliWorld. There’s also a fantastic post on microtransactions and their ramifications. Change is brewing in the flash world.
Phil Peron has been working on an asteroids game using PushButtonEngine. It’s been interesting following along with him.
Prince Porter has some good posts on mouse support, making fun games, and not annoying players. Just remember, players are the ones that will vote on your game.
Rasmus Wriedt Larsen has a new series on Buttons and Menus in AS3, and a nice post on using 8 way character movement.
The Tech Labs created the third part of his Away3d Shoot’em Up game tutorial. Now you can kill 3d baddies.
Trent Polack has some great new posts on open worlds in games and game narratives. They’re nifty reads for game designers.
Vortix Games has some glorious new posts on contracts/self-publishing, things that must be included in a flash game, sponsorships/licenses, selling non-exclusives, and more game developer goodness.
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July 22nd, 2009 at 1:08 pm
Thanks for the link! :)
July 22nd, 2009 at 1:22 pm
No problem. Nice game :)
July 22nd, 2009 at 3:05 pm
one more amazing and inspirational blog for game developer, must deserve space in list is Badim from elite games –
http://blog.elite-games.net/blog4.php
July 22nd, 2009 at 3:32 pm
Thanks for the recomendation Manoj, but he hasn’t really had any recent posts lately so I kept him out of this Freelancer’s Flash Bash.
July 22nd, 2009 at 3:35 pm
http://xitri.com – flash game development blog (in rusiian) but very interesting! Have many examples and codes.
July 22nd, 2009 at 4:21 pm
Hey I updated my post with some more recent information and my personal opinion:
http://www.areaglegames.com/blog/?p=160
Thanks!
July 22nd, 2009 at 5:44 pm
From what I read, it seems like a quality flash game blog. Nice articles and tutorials.
Just saw it in my RSS reader Adam :D Updated the post with a link to your new article.
July 22nd, 2009 at 5:55 pm
Hey mate, thanks :) Great links by the way, my google reader sends regards for feeding him. What a lousy pun ahahah.
July 22nd, 2009 at 5:59 pm
Haha no problem. You’ve had some great articles in the past month.
July 23rd, 2009 at 2:13 pm
Thanks for the links, I’ll definitely use this list to keep in touch with the active flash blogs.
July 23rd, 2009 at 7:05 pm
Cheers for the link!
Wow, great selection of posts. What has caused this sudden concentration of awesomeness? The arrival of summer? Something in the water, perhaps?
July 23rd, 2009 at 7:30 pm
Welcome Porter and Michael. Thanks for the great articles to link to.
Haha not sure. Summer must be bringing out the inner writer in all of us.
July 24th, 2009 at 9:26 am
Thanks for the mention! And thanks for helping me along the way.
Your posts are invaluable!
July 24th, 2009 at 9:49 am
No problem. S’troidz looks like it’s coming along nicely. PushButton Engine seems like it’s really useful.
How does PBE work though? Is it like you just take some code and modify it to fit your game? Is the code premade? The site mentions a little bit, but I was curious from an actual developer’s perspective how it works.
July 31st, 2009 at 8:10 pm
PBE is a component-based architecture. Essentially, you create components that handle common game tasks and tie them together to create your game. The upside being that you can then reuse these components for your next game (write it once and you’re done!) You may even choose to share them with the community or even sell them in the component store! Given the short amount of time I have to dedicated game development, this is a HUGE benefit.
If you have any other specific questions or would like to get into more detail, shoot me an email. I’m happy to help!
August 1st, 2009 at 8:45 am
Oh ok, thanks for clearing that up Phil. So it basically makes it easier to reuse different components in a game, or use/purchase new components from other people. Sounds like it could be pretty useful.