<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:series="http://unfoldingneurons.com/"
		>
<channel>
	<title>Comments on: How to make Money from Flash Games</title>
	<atom:link href="http://freelanceflashgames.com/news/2009/06/23/how-to-make-money-from-flash-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://freelanceflashgames.com/news/2009/06/23/how-to-make-money-from-flash-games/</link>
	<description>Make better flash games</description>
	<lastBuildDate>Tue, 09 Mar 2010 23:41:00 +0000</lastBuildDate>
	
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Paolo</title>
		<link>http://freelanceflashgames.com/news/2009/06/23/how-to-make-money-from-flash-games/comment-page-1/#comment-2041</link>
		<dc:creator>Paolo</dc:creator>
		<pubDate>Wed, 29 Jul 2009 06:50:54 +0000</pubDate>
		<guid isPermaLink="false">http://freelanceflashgames.com/news/?p=1229#comment-2041</guid>
		<description>I came up with another way for Flash developers to make money!  I hope to get your thoughts on the subject!

http://www.gamedevigner.com/2009/07/29/5-reasons-why-flash-will-take-over-gaming/</description>
		<content:encoded><![CDATA[<p>I came up with another way for Flash developers to make money!  I hope to get your thoughts on the subject!</p>
<p><a href="http://www.gamedevigner.com/2009/07/29/5-reasons-why-flash-will-take-over-gaming/" rel="nofollow">http://www.gamedevigner.com/2009/07/29/5-reasons-why-flash-will-take-over-gaming/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: axcho</title>
		<link>http://freelanceflashgames.com/news/2009/06/23/how-to-make-money-from-flash-games/comment-page-1/#comment-1924</link>
		<dc:creator>axcho</dc:creator>
		<pubDate>Tue, 30 Jun 2009 14:25:17 +0000</pubDate>
		<guid isPermaLink="false">http://freelanceflashgames.com/news/?p=1229#comment-1924</guid>
		<description>Gah, you beat me to it! I had started a blog post on the same subject a few weeks ago, but only finished it today. Seems like everyone is writing an article on Flash game monetization these days. ;)

Mine includes some more obscure monetization methods though. See how you like it:
http://evolutionlive.blogspot.com/2009/06/ten-ways-to-monetize-your-flash-game.html</description>
		<content:encoded><![CDATA[<p>Gah, you beat me to it! I had started a blog post on the same subject a few weeks ago, but only finished it today. Seems like everyone is writing an article on Flash game monetization these days. ;)</p>
<p>Mine includes some more obscure monetization methods though. See how you like it:<br />
<a href="http://evolutionlive.blogspot.com/2009/06/ten-ways-to-monetize-your-flash-game.html" rel="nofollow">http://evolutionlive.blogspot.com/2009/06/ten-ways-to-monetize-your-flash-game.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Flash Indie Developer Part 5: Geld verdienen mit Flash Games &#124; der hess</title>
		<link>http://freelanceflashgames.com/news/2009/06/23/how-to-make-money-from-flash-games/comment-page-1/#comment-1900</link>
		<dc:creator>Flash Indie Developer Part 5: Geld verdienen mit Flash Games &#124; der hess</dc:creator>
		<pubDate>Wed, 24 Jun 2009 13:38:24 +0000</pubDate>
		<guid isPermaLink="false">http://freelanceflashgames.com/news/?p=1229#comment-1900</guid>
		<description>[...] How to make Money from Flash Games [...]</description>
		<content:encoded><![CDATA[<p>[...] How to make Money from Flash Games [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vlad</title>
		<link>http://freelanceflashgames.com/news/2009/06/23/how-to-make-money-from-flash-games/comment-page-1/#comment-1899</link>
		<dc:creator>Vlad</dc:creator>
		<pubDate>Wed, 24 Jun 2009 09:04:31 +0000</pubDate>
		<guid isPermaLink="false">http://freelanceflashgames.com/news/?p=1229#comment-1899</guid>
		<description>Hey mate,

You are right about your feelings towards non-exclusives. To be honest I don&#039;t think anyone is wrong. I do however think that we must discuss our models, the way we see the market today and how where is it going for the next couple of years.

I believe the discussion is needed and for that we need to get closer to how other media acknowledges content, in this case, the games we make.</description>
		<content:encoded><![CDATA[<p>Hey mate,</p>
<p>You are right about your feelings towards non-exclusives. To be honest I don&#8217;t think anyone is wrong. I do however think that we must discuss our models, the way we see the market today and how where is it going for the next couple of years.</p>
<p>I believe the discussion is needed and for that we need to get closer to how other media acknowledges content, in this case, the games we make.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Director</title>
		<link>http://freelanceflashgames.com/news/2009/06/23/how-to-make-money-from-flash-games/comment-page-1/#comment-1898</link>
		<dc:creator>Director</dc:creator>
		<pubDate>Wed, 24 Jun 2009 01:19:15 +0000</pubDate>
		<guid isPermaLink="false">http://freelanceflashgames.com/news/?p=1229#comment-1898</guid>
		<description>Thanks Paolo, I can&#039;t believe I forgot to add microtransactions. It&#039;s been put into the article now.

Vlad, thanks for the comment. I felt that non-exclusives were a type of sponsorship in a way, since the portal is paying to have their own branding within the game (even if it can&#039;t be distributed). Like I mentioned on your site, there should be a post coming up sometime in the future on the ideal sponsorship (which will be more along the lines of what you have in your comment).</description>
		<content:encoded><![CDATA[<p>Thanks Paolo, I can&#8217;t believe I forgot to add microtransactions. It&#8217;s been put into the article now.</p>
<p>Vlad, thanks for the comment. I felt that non-exclusives were a type of sponsorship in a way, since the portal is paying to have their own branding within the game (even if it can&#8217;t be distributed). Like I mentioned on your site, there should be a post coming up sometime in the future on the ideal sponsorship (which will be more along the lines of what you have in your comment).</p>
]]></content:encoded>
	</item>
</channel>
</rss>
