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	<title>Comments on: List of Flash Key Codes</title>
	<atom:link href="http://freelanceflashgames.com/news/2009/04/21/list-of-flash-key-codes/feed/" rel="self" type="application/rss+xml" />
	<link>http://freelanceflashgames.com/news/2009/04/21/list-of-flash-key-codes/</link>
	<description>Make better flash games</description>
	<lastBuildDate>Tue, 09 Mar 2010 23:41:00 +0000</lastBuildDate>
	
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		<item>
		<title>By: Devonsfridge</title>
		<link>http://freelanceflashgames.com/news/2009/04/21/list-of-flash-key-codes/comment-page-1/#comment-2349</link>
		<dc:creator>Devonsfridge</dc:creator>
		<pubDate>Tue, 09 Feb 2010 17:49:28 +0000</pubDate>
		<guid isPermaLink="false">http://freelanceflashgames.com/news/?p=1000#comment-2349</guid>
		<description>Acctully there are two ways of doing this depending. Either:

on(keyPress&quot;a&quot;)  {
    _root.gotoAndPlay(3);
}

::: OR :::

onClipEvent(enterFrame)  {
    if(Key.isDown(65)  {
        _root.gotoAndPlay(3);
    }
}

Then again, if you DID want a key such as the Space bar or Up arrow you would have to use these codes:

on(keyPress&quot;&quot;)  {
    _root.gotoAndPlay(3);
}

::: OR :::

onClipEvent(enterFrame)  {
    if(Key.isDown(Key.SPACE))  {
        _root.gotoAndPlay(3);
    }
}</description>
		<content:encoded><![CDATA[<p>Acctully there are two ways of doing this depending. Either:</p>
<p>on(keyPress&#8221;a&#8221;)  {<br />
    _root.gotoAndPlay(3);<br />
}</p>
<p>::: OR :::</p>
<p>onClipEvent(enterFrame)  {<br />
    if(Key.isDown(65)  {<br />
        _root.gotoAndPlay(3);<br />
    }<br />
}</p>
<p>Then again, if you DID want a key such as the Space bar or Up arrow you would have to use these codes:</p>
<p>on(keyPress&#8221;")  {<br />
    _root.gotoAndPlay(3);<br />
}</p>
<p>::: OR :::</p>
<p>onClipEvent(enterFrame)  {<br />
    if(Key.isDown(Key.SPACE))  {<br />
        _root.gotoAndPlay(3);<br />
    }<br />
}</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Director</title>
		<link>http://freelanceflashgames.com/news/2009/04/21/list-of-flash-key-codes/comment-page-1/#comment-1819</link>
		<dc:creator>Director</dc:creator>
		<pubDate>Sun, 10 May 2009 01:10:20 +0000</pubDate>
		<guid isPermaLink="false">http://freelanceflashgames.com/news/?p=1000#comment-1819</guid>
		<description>It would be:

if(Key.isDown(82)){
gotoAndPlay(3);
}</description>
		<content:encoded><![CDATA[<p>It would be:</p>
<p>if(Key.isDown(82)){<br />
gotoAndPlay(3);<br />
}</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Prohan</title>
		<link>http://freelanceflashgames.com/news/2009/04/21/list-of-flash-key-codes/comment-page-1/#comment-1816</link>
		<dc:creator>Prohan</dc:creator>
		<pubDate>Sat, 09 May 2009 23:53:05 +0000</pubDate>
		<guid isPermaLink="false">http://freelanceflashgames.com/news/?p=1000#comment-1816</guid>
		<description>How do we implement these?
is it just...

on(keypress(82){
gotoAndPlay(3)
}

or something like that?</description>
		<content:encoded><![CDATA[<p>How do we implement these?<br />
is it just&#8230;</p>
<p>on(keypress(82){<br />
gotoAndPlay(3)<br />
}</p>
<p>or something like that?</p>
]]></content:encoded>
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