Freelance Flash Games News

a place for news about flash, the site, and more

Entries for September, 2008

Kongregate Premium Development

If you’ve go a great game idea that needs some funding, this could be your chance. Kongregate offers a premium development program for the best game developers. Your game can recieve up to $100,000 in funding!
The program is currently headed by Chris Pasely. Kongregate is introducing some new ideas into the program, like the possibility [...]

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Code Bits: Timeline

For this code bits article, I’m going to be explaining how to control the timeline. Included code bits will be stop(); play(), and gotoAndPlay();. While there are other ways to control the timeline, I find these to be the most useful. Now to explain each one.
The stop(); command will stop the timeline on a specific [...]

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Code Bits: if statements

Ever had a bit of actionscript code that you didn’t understand, or wish you new more about. Well, I’m going to start explaining bits of AS2 code in my next few posts. The code posts will be spread out between my normal posts, so you’ll know if it is a a bit of code when [...]

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Getting Feedback

Getting feedback for your game is an important part of testing. You need to know how the average person plays it before your go off earning awards and prizes for your amazing game. So, here are some tips on how to get some good feedback.

Get your family and friends to play it. That was you [...]

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Interview with Joe Rheaume, developer of Chronotron

I recently talked to Joe Rheaume, the developer of the game Chronotron and the site ScarybugGames. His game Cronotron was a member of the PAX 10 and was the only game of the PAX 10 to be a flash game, making this achievement even more notable. Joe was also featured on the popular G4 television [...]

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