Freelance Flash Games News

a place for news about flash, the site, and more

Entries for May, 2008

Making a Save (and Load) Button

Saving is an essential part of a large game. It will keep the player coming back to your game to replay, instead of quitting because they cannot take playing anymore. This is what you will be making. Here is how to make a save button:

On the first frame of your game, put this code: var [...]

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Sounds for Your Games

Sounds are a very important part of a game. Without sounds, people will get bored of your game very quickly. Their is mainly two types of sounds that you will want to use in your game. Those sounds are sound effects and music.
Sound Effects
Sound effects can do a lot for your game. Think of it [...]

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XPOser Game Development Contest

This new contest is being offered by XPOGames. The contest is open to everyone, worldwide. All you have to do is submit your game and get it approved. The contest has over $18,000 in prizes, which are split up into 3 categories.
The first category, with $6,500 for 1rst and game consoles for 2nd or 3rd [...]

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Vector Art vs. Bitmap Art

Here’s a small post explaining the pros and cons of both vector and bitmap art.
Vector Art
Pros

has a small file size
the size can be changed easily without loss of quality
it is what Flash uses
it is easier to change

Cons

is not as fast
it usually looks like a cartoon

Bitmap
Pros

runs much faster than vector art
can achieve a more realistic look

Cons

loses [...]

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Flash Game License Interview with Adam Schroeder

I have just interviewed Adam Schroeder, the co-creator of both Flash Game License and Flash Game Sponsorship. In the interview he explained about how Flash Game License, a site by both Adam and Chris, came about and what he hopes for in the future of the site and flash games. Here is the interview:

Could [...]

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