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Reputation is Required

A good reputation is more valuable than money -Publius Syrus

As a flash game developer, your primary objective is to create memorable games that are fun to play.

That’s why big name sponsors are paying money to sponsor your games. They want the games that are the most fun to play will be associated with them. This builds that sponsor’s reputation as a provider of quality games.

By associating themselves with quality games, a sponsor builds the player’s trust in them. The player no longer has to search for good games, because he trusts that the sponsor will present them to him. This trust is what will keep players coming back to their site again and again.

Reputation is just as important to a developer’s success in the flash games industry.

Don’t get me wrong, it’s important to have quality games. But the flash games market is getting crowded. Games that used to sell for four figures are barely getting looks these days. The quality of games out there is improving, and it’s becoming harder and harder to stand out from the crowd.

That is where reputation comes in.

Sponsoring games is always a risk for sponsors. They must always consider the potential risk (the cost of sponsoring your game) versus the reward (the amount of traffic your game will bring their site). Reputation is one of the ways you can reduce that sponsor’s risk.

Having a good reputation is like having 5-star product reviews on Amazon. It gives the customer (sponsor) a reason to trust you. When they see that your other products (games) have been well received (had millions of plays across the web), they will feel that your product (game) is a better investment of their money than another person’s product (game).

Think of reputation like this: When you go to the grocery store, which product would you rather buy; Kraft Mac N Cheese, or the generic grocery brand? One costs less, but you’ve seen the other one advertised on TV a lot. The reputation of Kraft makes paying more seem reasonable.

Once you build a reputation, sponsors will be more likely to buy your games. Although sponsor’s like to stay objective when sponsoring games, they can’t help being swayed by personal feelings at times.

Now that you’ve seen the importance of reputation as a flash game developer, let’s go over some ways to build it.

  1. Be the Best. Put simply, this means you need to create superb games. Games that get millions of hits are going to get noticed by sponsors.
  2. Be Consistent. This means developing games regularly, staying within the view of the sponsor and player’s eye. The more often you are releasing quality games, the more likely they will remember you. If you release your games few and far between, it can be harder to keep yourself in the mind of the player. It’s still doable, but the quality of your games must be worth it for the player to remember you and your upcoming game.
  3. Be Personable. Develop relationships with sponsors and fellow developers. You’ll find that it can be a great help in not only getting your next games sponsored, but when you need advice regarding something about the development or business side of flash games.
  4. Use Social Media. Give fans and sponsors a way to keep up with what you’re doing by using tools such as twitter or a personal website.
  5. Credit Yourself. This tip is really easy, so I’m still surprised when I see developers who fail to put in a splash screen or credit to themselves into their game. How is a player or sponsor supposed to recognize you as a developer if you only include the name of the sponsor on your game?

Now let’s hear your thoughts. Has reputation ever helped you as a game developer?

3 Ways to Create Compelling Upgrade Systems

An upgrade system is the backbones of any simple, addictive game.

Done right, an upgrade system will convince your players to stay in your game world, playing until they have unlocked every upgrade imaginable.

Progressively Earn Upgrades

Progressive-CycleOnce an upgrade has been unlocked, it’s appeal drops significantly.

It is no longer an unreachable goal in the player’s mind, but is within their actual possession. They will use it, learn how it works, and soon grow tired of it.

That’s why it is crucial that you continually offer new upgrades for the player to unlock.

After every level the player should have the ability to purchase new upgrades. But don’t force the player to purchase any. The next levels should be completable without them, albeit a bit more difficult. This allows the player to make a decision: Buy an upgrade right now, or save up for that super cool/powerful upgrade in a few levels.

By stretching out the number of upgrades a player can earn at one time, you can keep players in your game, playing level after level. Think of your favorite tower defense games. The reason they hook so many people is because they progressively allow you to unlock more powerful towers. The appeal of new and more powerful types of towers is what keeps gamers playing. Take that appeal away, and tower defense games grow boring.

Bubble-Tanks-Tower-Defense

Why Bubble Tanks? WHY?

Take Bubble Tanks Tower Defense 1.5 for example. I had a blast playing and using the new features that came with unlocking more powerful towers.

Then, I discovered Sandbox mode.

BOOM! I was done with the game. Able to use all the towers and see their features, the game lost it’s appeal to me and I quit.

You can limit the upgrades a player is able to earn at once by:

  • Making powerful upgrades more expensive
  • Requiring a previous upgrade before the player can unlock a new one (see Upgrade Trees)
  • Revealing new upgrades as the game progresses

Mystery

MysteryMystery and the imagination play a key part in the creation of a compelling upgrade system.

The best upgrade systems keep a player guessing as to the exact details of the upgrade they are about to purchase. Of course, you don’t want to mislead the player about the nature of your upgrade, but you do want to develop some mystery around it.

Things to make the player’s imagination wander could include:

  • What it looks like in use. For example: the swishing motion of a sword, the bullets (or lack of bullets) in a gun, the color of a jet stream from a rocket, the opening of a parachute as it slows your character, etc.
  • What sounds it makes. Is there a cool roaring sound of jet engines? A swish of a slashing sword? The less than flattering thunk of a stick?

Provide a New Experience

Upgrade systems work because with each upgrade a player unlocks, the upgrade modifies the way the gamer plays the game. It gives the player more control over the way the game plays out, and makes the game more fun to play.

Upgrades that modify the player’s control over the game are great, but what about upgrades that add new features to a game?

Now you’re getting somewhere. New features can completely change the way a game is played. This new experience can keep a player intrigued and immersed in your game world.

Hero-In-A-Tank

Poor baddies don't stand a chance

Features that make a player’s life easier fit perfectly into the cycle of compelling upgrade systems.

Upgrades such as auto-firing in a turret defense game, a jetpack in a platformer and a vehicle in a run-and-gun game will not only give the player a new experience but will help the player unlock more upgrades; keeping them in your upgrade system.

These three points should have your players coming back to your upgrade system again and again, until every upgrade has been unlocked.

Stay Updated! Join the new FFG Newsletter

Email IconWith the impending release of my new ebook on getting your game sponsored, I’ve had a lot of people asking me about the release date. With certain aspects of the book still underway, I haven’t been able to give an exact response yet.

As a way to keep you updated on my progress, and provide you with valuable tips, news, and information on the flash games industry, I’ve decided to create The FFG Newsletter.

Don’t worry, I’m not going to spam you with updates every hour or even every day. Just the occasional, concentrated flashy goodness of solid information that you won’t be able to get anywhere else.

That’s right, I’m going to be releasing never before published articles and tips through these emails. So if you want to get in on it, be sure to subscribe.

Signing up and staying updated is easy. Just fill out your first name and email address in that side box on the right. Click subscribe, then wait for a confirmation email to confirm your subscription.

What do you get for signing up?

Besides my adoration and love, I’ll be sending you insider updates on the progress of my new ebook. From the very conception of the idea, to the design and collaborations. You’ll also be the first to know when the ebook releases.

What are you waiting for? Go sign up.

The Big List of Upgrades

Looking for a way to hook players on your flash game?

Upgrades can be a great way to entice players to delve deeper into the levels of your game, and keep them playing until all the upgrades have been unlocked.

In this list, I’m going to give you some ideas for the various types of upgrades you can use within your flash game; organized by category to make it easy on you.

Stats

  • Agility
    • Character Speed
    • Attack Speed
    • Dodge
  • Strength
    • Attack damage
    • Able to use more powerful weapons
  • Intellect
    • Bartering (gain more gold, items cost less)
    • Gain more experience or skill points
  • Endurance
    • Health Points
    • Heal faster
  • Defense (Resistance to attacks)
    • Parry
    • Block
    • Dodge
  • Magic
    • Mana points
    • Attack damage
  • Luck
    • Chance to cause critical hits
    • Sometimes gain more gold or better items upon defeating enemies

Weapons

  • Guns
    • Clip size
    • Reload speed
    • Fire rate
    • Damage
    • Accuracy
    • Attachments
      • Scope
      • Silencer
      • Grenade Launcher
      • Laser sight
  • Swords
    • Material
      • Bamboo
      • Wood
      • Iron
      • Steel
      • Carbon
      • Diamond
    • Elements
      • Fire
      • Ice
      • Earth
      • Wind
      • Water
      • Energy (electricity)
      • Acid

Vehicles

  • Cars
    • Tires
      • Racing
      • Off-Road
      • Snow
      • All Purpose
    • Chassis
    • Hood
    • Handling
    • Speed
    • Exhaust
      • Nitrous
    • Lights
      • Headlights
      • Neon lights
    • Windows
      • Tinted
  • Planes
    • Engine
      • Propellers
      • Jet Engine
      • Rockets
    • Chassis
      • Body
      • Wings
    • Radar
    • Handling
    • Speed
    • Weaponry
  • Boats
    • Engine
      • Oars (paddling)
      • Sails
      • Gas Propeller
      • Diesel Propeller
      • Jet Propulsion
    • Chassis
    • Handling
    • Speed
    • Weaponry
    • Radar

Appearance

  • Head
    • Hats
    • Hair
    • Sunglasses
    • Ears
    • Eyes
    • Nose
    • Mouth
    • Jewelry
    • Necklace
    • Hoodie
  • Upper Body
    • Shirts
    • Ties
    • Cuff links
    • Bracelets
    • Sweatshirts
    • Jackets
    • Suits
    • Tattoos
    • Muscles
  • Lower Body
    • Pants
    • Shorts
    • Shoes
      • Boots
      • Sandals
      • High-tops
      • Low-tops
      • Loafers
    • Socks
  • General
    • Height
    • Weight
    • Skin Color
    • Age

This list should have you creating fun upgrades for your game in no time. If you think I missed any important upgrades, let me know in the comments.

7 Tips to Better Game Trailers

Filming your Game Trailer

Think game trailers are only for console games? Think again. The flash game industry is constantly evolving and you need to use every resource available if you want to get the most cash out of your game.

Game trailers can demonstrate the most important aspects of your game to a potential sponsor without the sponsor having to go through hours worth of gameplay. Most sponsors have extremely busy schedules and just don’t have the time to play every game to it’s completion. A trailer gives sponsors a small preview of your game and should hopefully convince the sponsor that your game is worth testing out.

Here are some quick tips to help you produce that Hollywood quality flash game trailer:

  • Get the name of your game across to the player. You’ll want them to remember it when the trailer is over, so make sure you have some nice visuals and unique sound effects that make your title memorable.
  • Show the game’s objective. What is the goal of your game? Is it to save a princess in distress, to battle your way across foreign lands, or perhaps just to clear row after row of colored blocks?
  • Display the game’s core mechanics. Let sponsors know what the game will be like if they play it. This means using action scenes from your game.
  • Use text. Text can get across ideas that otherwise would have gone missed. For example, if you have 5 different boss battles, you could say something like “5 unique boss battles”. Then you could go on to show the sponsor footage from some or all of those boss battles.
  • Use music and sound effects. Without them, trailers can be rather bland and boring. Sounds will complete your trailer, adding that unique flavor of awesomeness that should be your game’s alone.
  • Keep the muted viewer in mind. Some sponsors could be viewing your trailer from a work computer or have the volume muted. Make sure the key messages of your trailer still come across without sound.
  • Over 30, under 120. Keep your trailer’s length between 30 and 120 seconds, that way you can get across all you want to show, but won’t lose the sponsor’s interest with too lengthy of a trailer.